Saturday 19 October 2013

Research Aim and Objectives. (Old Version - 2)

After a discussion with a lecturer, it has been decided that my previous aim and objectives are not refined and focused enough, therefore I have changed several aspects.

Aim.

Investigate how the compositional elements of music can be utilised to create an emotional response within the consumers of film and game soundtracks, and create several examples of musical concepts/compositions which can be used to determine the effectiveness of the researched methods.  

Objectives.

  1. Research, Music Theory, Compositional Techniques, The Importance of Instrumentation and The Effects of Music on Emotion and Characterisation.
  2. Devise, a Framework for musical analysis of film and game soundtracks
  3. Analyse, Various Film and Game Soundtracks and detail important aspects of their construction, the effect they have on the scene, how they set a tone for the scenes/ characters etc. 
  4. Create, Several Soundtracks Alongside Cinematic Scenes Which Utilise the Information Gained Throughout the Process of the Project.
  5. Devise, a "Framework" for comparing the effectiveness of the various techniques used in each video. 

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