Showing posts with label Practical. Show all posts
Showing posts with label Practical. Show all posts

Tuesday, 15 April 2014

The Grey Ending Soundtrack. (Composition Overview)


The Ending to the film 'The Grey' was chosen to be utilised for the final practical assignment of the project. The video would be used for the questionnaire and dissertation as well as the end of year showcase. Therefore the level of detail had to be greater than that of the practice based compositions previously created. The video had to be engaging and therefore it was decided , that the original dialogue and audio should be salvaged from the original 5.1 mix in order to make the composed music seamlessly interact with both sound effects and dialogue making the viewing experience more natural.

The video can be found at: https://www.dropbox.com/sh/srm4lkgb3a9cuo2/AABLeZGcJ8iiVm-l8N4Wtc8Da

Each Theme was written up as a score separately and then placed into one final score which detailed the correct spacing between each theme in relation to the video so that if it was played with real instruments the recording would fit perfectly to the visuals.

The film has emphasis on varying emotions, such as sadness, fear, anger and love, therefore the score had to emphasis each emotion within such a context that they would seamlessly merge and relate, allowing for a smooth transition into each thematic idea.

Theme 1 (Desolate Theme). 

This themes intent was to emphasis the locations emptiness and desolate atmosphere in which the character finds themselves in. Three instruments were utilised in order to produce this feeling, The Cello, French Horn and Piccolo, there characteristics and timbre added to the motif implied. The instruments played long sustaining notes with emphasis on dynamics and subtle volume control. This technique is seen in the case studies ' The Skeleton Theme' and 'Humanity Theme', where both composers utilised slow, elongated notations which provided tension and suspense through anticipation.

  Figure 1. Excerpt from Desolate Theme Score.

Theme 2 (Sad Theme).

The 'Sad Theme' plays throughout the longest scene in the video clip. It plays over a lengthy section which has minimal emphasis on sound effects and dialogue and therefore the music had to make the scene hold together and imply a motif without becoming boring. Therefore the theme was split into two section, the first a slow build up which utilises a piano as the main focus with underlying orchestra strings, the second parts focus on the orchestral string section without the piano. This change in focus should prevent the lengthy theme from appearing overstated and boring. Dynamics were also key in emphasising the emotions implied.


 Figure 2. Excerpt from Sad Theme Score.

Theme 3 (Wolf Theme).

The 'Wolf Theme' has the most drastic change throughout the piece as it transforms from the sad themes into an imposing and fear driven score. This was produced by creating dissonance in such a way that it related to the overall key of each theme, making the change drastic and unexpected which should challenge the listeners expectations and cause them to respond emotionally to this technique.  The theme was played over sections of sound effects and dialogue, therefore careful attention to dynamics was applied to the score, ensuring that the music never imposed and overthrew the main focus on 'Dialogue', 'Sound Effects' and 'Major Plot Points'. In these cases the music was intended to just be an underlying ambience which would alter the emotions of the viewers without them taking too much notice of the effect.

Figure 3. Excerpt from Wolf Theme Score.

Theme 4 (Wife Theme). 

The 'Wife Theme' had to provide the motif of love yet impose some elements of sadness and mournfulness, as it is established during this scene that the characters wife had passed away. This was achieved through the soft textures of the piano utilised for this theme. The emphasis on slow and mournful, sustained sound was presented throughout the piece, whilst ending on a resolution which provides a soft texture that shows the character finding inner piece and happiness derived from his memories.

  Figure 4. Excerpt from Wife Theme Score.

Theme 5 (Into The Frey Theme)

Appropriately named after the main emphasis of the film (The Poem, which crops up several times and is referenced throughout the film.) This theme is the final theme of the film clip and is where the character finally realises the underlying meaning of his fathers poem, which provides him with the courage to continue fighting for his life against all odds. This theme was the most drastically changed when compared with the original soundtrack. Its intent was to make as much of an emotional impact as possible to build up to a climactic ending and to feel bold and powerful. The theme emphasises the ferocity and brutality of the film and utilises powerful instrumentation to imply this motif. The theme is an alteration of the previously instated 'Wife Theme' showing that his reflections on the past have given him the courage to fight the alpha wolf. The alteration is in the time signature, changing from a 4/4 time signature to a 3/4 time signature, skipping the rest within he melody to speed up the theme, the more powerfully articulated piano parts also help the theme take on a new emotional disposition.



Each theme will be described in depth throughout the methodology section of the dissertation.





Thursday, 10 April 2014

Sound Effect Creation

Some of the sound effect in 'The Grey Ending' clip were taken from the original piece, however this process was very difficult as it required a lot of editing and polishing up of sounds. Most of the sound effects taken had either unwanted noises or music in the background and this required a vast amount of processing and filtering to remove. In most cases this was almost impossible, therefore I decided to create the rest myself, making them as similar to the original as possible. Although the project is not aimed towards sound effects within film and solely focuses on the music aspect, I felt it was important to include some sound effects within the final project clip which would be utilised for the questionnaire and end of year showcase. The sound effects would allow the music to have more purpose and emphasis throughout the film, drawing upon  many of the researched literature which stated that the soundtrack has to blend in with the sound effects and dialogue and serve as a vehicle for emotional influence rather than a stand alone piece. They would allow the viewing experience to feel more natural and would present people with a clearer insight of the films plot.

Sound Effects.
  1. Wind Sound Effects - Several wind ambience layers were produced in order to fill space between each musical theme and to prevent unnatural silence, the wind effects also provided emphasis on the films outside setting and added to the chilling atmosphere. The wind effects were produced by utilising various layers of pink/white noise filtered at varying frequencies. the filters were then automated back and fourth across the frequency spectrum of each recorded noise and subtle changes in volume were applied to provide a more authentic and realistic wind sound. 
  2. Liam Neeson's Footsteps In Snow - There was a total of seven footsteps for Liam Neeson, each recorded and edited slightly differently to add to the authenticity of the film. The Snow footsteps were actually recorded on hard grass which provided a crunching sound similar to that of snow. The footsteps were then processed and mixed slightly to make them seem more realistic. several footsteps which were recorded were reversed and added to the beginning of other footstep effects to simulate the character dragging his feet across the snow before finally taking a step. This technique worked effectively and added to the realism. 
  3. Wolf Footsteps In Snow -  The wolf footsteps were recorded and edited in the same way as the Liam Neeson footsteps. 
  4. Hospital Equipment Beeping Effect - The hospital equipment sound effect beeps were recorded from an Audi Q7's reversing sensors alert call. The cars beeping sounded very similar to that of a heart rate monitor, therefore it was recorded and edited to suit the video. The spacing of each beep was adjusted to emulate the heart rate and the beep was slightly pitch shifted to a higher register.
  5.  Hospital Drip Sound Effects - The drip sound effects were recorded by simply utilising a dripping tap which dripped into a basin of water, the recording was slightly altered in pitch and EQ was applied to emphasis the sound. 
  6. Knife Stabbing Into Snow - The Knife sound effect was captured by stabbing a large kitchen knife into a bag of salt. the salt emulated the sound of the knife penetrating snow. The effect was slightly equalised but did not require much editing as the sound of the salt sounded very close to snow. 
  7. Watch Beeping Sound Effect -  The watch beeping sound effect was the same sound as the hospital heart rate monitor effect, however it was pitch shifted several semitones higher to make it seem smaller.
  8. Watch Shaking Sound Effect -   The watch shaking sound effect was captured utilising a metal watch. The watch was recorded being put on and the recorded clip seemed to fit very well with the piece. The sound was then equalised to fit better into the mix. 
  9. Watch Clip Sound Effect - The watch clip was recorded alongside the shaking sound effects utilising a metal watch. The clip required no alterations to its sound. 
  10. Bottle Sound Effects - When the character wedges bottles between his fingers in the latter part of the clip the slight sound of bottles tapping against his knuckles can be heard. This effect was produced by taking an empty bottle and lightly tapping on its neck. The sound created was very faint and therefore a high amount of gain was used in the recording process. This made background noises more prominent and therefore the effects had to be slightly filtered and cropped in order to remove these anomalies.
  11. Tape Sound Effects -  The tape sounds were recorded using normal scotch tape, the sound emphasises the larger real of tape seen in the picture. The tape was recorded in time whilst watching the film as to emulate the characters movements. The effects were then processed and matched in time with the film. 
  12. Glass Smashing Sound Effect - The glass smashing sound effect was produced by covering up a bottle with a dish cloth (to ensure safety) and smashed using a small bodied hammer. The sound of the glass fragments moving was also recorded. The smash sound was layered several times with each layer in the mix utilising different EQ settings to provide more punch and pop to the impact. the fragments of glass were then layered over the top after the initial impact to simulate the glass shards scattering. This effect was processed several times in order to make it powerful and realistic sounding. 
The listed sound effects and dialogue and sounds taken from the original clip can be found at :  https://www.dropbox.com/sh/1m8db7o1oiztlbj/JnUCnvsD1u

  

Friday, 4 April 2014

Extracting Dialogue and Sound Effects From Original Clip

Research was conducted via forums and community websites regarding sound effects and mixing, to see if it was possible to extract audio segments from movie clips. However it was concluded that there is no plug in which can extract individual sounds. Other alternatives were to utilise de-noiser plugins and a lot of equalisation and cutting to segment the sound as best as possible, however this meant that music which was present over the top of certain sound effects and dialogue could be heard.

The best solution devised by combining several results found through the research was to utilise the 5.1 surround sound mix from the original DVD. Most 5.1 mixes Centre the Dialogue whilst surrounding it with music and sound effects. This would mean that the centre channel of the mix will have a reduced amount of unwanted noises from overlapping music and effects. Therefore the 5.1 mix was split into several individual tracks within the free software Audacity (Pro Tools was unable to provide this feature without an upgrade to HD software). The center channel was then taken and chopped into sections where dialogue and certain sound effects were heard. These sounds were very clear compared to the stereo versions of the clip, however there was still times where the automated music and effects would bleed into the sound. Many tools were used such as De-noiser, EQ, Enhancers and Noise Reducers to remove these anomalies to the best that could possibly be achieved. Some of the soundtrack can still be heard in parts of the clips taken, however it is so faint that when played in the mix with the rest of the soundtrack it can not be noticed.

Not every piece of dialogue and sound effect could be taken and therefore some sound effects had to be created in order to fill in the gaps that were left.  

Wednesday, 12 March 2014

The Grey Ending (Cue Sheet)

               
Project
Title: The Grey Ending
Sheet: 1

Time
Theme/ Sound
Duration
Comments
0:00:000
Dialogue (Sound effects in background)
0:24:875
Dialogue and sounds taken from original 5.1 mix.
0:19:370
Wind Effect 1
0:54:293
Use own created effect.
0:20:138
Theme 1
1:37:878
Mix should accommodate dynamics of score, allowing for a gradual build in intensity to produce a more dramatic effect.
1:42:389
Liam Neeson Footstep 1
0:00:842
Use own recorded footsteps.
1:43:562
Liam Neeson Footstep 2
0:00:970
Use own recorded footsteps.
1:44:554
Liam Neeson Footstep 3
0:00:538
Use own recorded footsteps.
1:45:344
Liam Neeson Footstep 4
0:00:592
Use own recorded footsteps.
1:46:389
Liam Neeson Footstep 5
0:00:538
Use own recorded footsteps.
1:47:232
Liam Neeson Footstep 6
0:00:501
Use own recorded footsteps.
1:48:160
Liam Neeson footstep 7
0:01:184
Use own recorded footsteps.
1:51:530
Wind Effect 2
0:54:293
Use own created effect.
2:14:314
Theme 2 (Sad Theme)
2:10:645
Mix should accommodate dynamics of score, allowing for a subtle, smooth and gentle sound, to accompany the motif implied.
2:02:875
Crouching Sound Effect
0:04:875
Use Sound Effects from original 5.1 mix
2:11:125
Bag Sound Effect 1
0:06:125
Use Sound Effects from original 5.1 mix
2:18:750
Wallets Sound Effect 1
0:04:172
Use Sound Effects from original 5.1 mix
2:28:500
Wallet Sound Effect 2
0:08:000
Use Sound Effects from original 5.1 mix
4:10:026
Wind Effect 3
2:09:962
Use own created effect.
4:28:863
Theme 3 (Wolf Theme)
1:39:094
Mix should accommodate dynamics of score, mix sounds loudest throughout most tense sections of scene, however should be subtle throughout the sections of dialogue and sound effects to draw attention to those aspects.
5:07:125
Wolf Growl Sound Effect 1
0:03:000
Use Sound Effects from original 5.1 mix
5:10:125
Wolf Growl Sound Effect 2
0:05:736
Use Sound Effects from original 5.1 mix
5:16:821
Wolf Growls Sound Effect 1
0:08:053
Use Sound Effects from original 5.1 mix
5:25:144
Wolf Growl Sound Effect 3
0:05:885
Use Sound Effects from original 5.1 mix
5:37:875
Wolf Growls Sound Effect 2
0:09:500
Use Sound Effects from original 5.1 mix
5:47:375
Wolf Whining Sound Effect
0:04:625
Use Sound Effects from original 5.1 mix
5:52:269
Wolf Growl Sound Effect 4
0:02:230
Use Sound Effects from original 5.1 mix
5:54:685
Wolf Breathing Sound Effect
0:00:658
Use Sound Effects from original 5.1 mix
5:55:750
Wolf Growl Sound Effect 5
0:01:625
Use Sound Effects from original 5.1 mix
5:31:375
Dialogue 2
0:01:062
Use Dialogue from original 5.1 mix
5:33:848
Vocal Effect
0:00:152
Use Dialogue from original 5.1 mix
5:35:500
Dialogue 3
0:01:750
Use Dialogue from original 5.1 mix
6:07:957
Theme 4 (Wife Theme)
0:46:925
Mix should accommodate dynamics of score. The mix should be soft , gentle and warm to compliment the motif.

Project
Title: The Grey Ending
Sheet: 2

Time
Theme/ Sound
Duration
Comments
6:25:749
Hospital Equipment Effect
0:08:490
Use own created effect.
6:28:954
Hospital Drip Sound Effect 1
0:00:101
Use own created effect.
6:30:768
Hospital Drip Sound Effect 2
0:00:293
Use own created effect.
6:32:560
Hospital Drip Sound Effect 3
0:00:293
Use own created effect.
6:26:560
Wind Effect 4
0:55:125
Use own created effect.
6:49:664
Wolf Growl Sound Effect 6
0:02:858
Use Sound Effects from original 5.1 mix
6:53:504
Wolf Growl Sound Effect 7
0:01:858
Use Sound Effects from original 5.1 mix
6:50:026
Wolf Footstep 1
0:00:586
Use own created effect.
6:50:816
Wolf Footstep 2
0:00: 602
Use own created effect.
6:51:648
Wolf Footstep 3
0:00:560
Use own created effect.
6:52:533
Wolf Footstep 4
0:00:678
Use own created effect.
6:53:354
Wolf Footstep 5
0:00:586
Use own created effect.
6:59:840
Theme 5 ('Into the Frey')
1:38:517
Mix should accommodate dynamics of score. The mix should sound big and powerful at this stage to reflect the characters emotions and the motifs implied by the soundtrack.
7:00:746
Knife Stab Sound Effect
0:00:680
Use own created effect.
7:01:802
Bag Sound Effect 2
0:00:450
Use own created effect.
7:02:442
Watch Beeping Sound Effect
0:11:776
Use own created effect.
7:04:618
Watch Shaking Sound Effect
0:01:184
Use own created effect.
7:05:845
Watch Clip Sound Effect
0:01:312
Use own created effect.
7:08:074
Bottle Sound Effect 1
0:00:330
Use own created effect.
7:08:714
Bottle Sound Effect 2
0:00:330
Use own created effect.
7:09:624
Bottle Sound Effect 3
0:00:160
Use own created effect.
7:07:957
Tape Wrapping Sound Effect 1
0:05:717
Use own created effect.
7:13:674
Tape Snapping Sound Effect 1
0:00:362
Use own created effect.
7:14:229
Tape Wrapping Sound Effect 2
0:02:848
Use own created effect.
7:17:077
Tape Pulling Sound Effect
0:00:501
Use own created effect.
7:17:578
Tape Cutting Sound Effect
0:00:256
Use own created effect.
7:19:109
Glass Smashing Sound Effect
0:00:853
Use own created effect.
7:21:706
Wolf Growl Sound Effect 8
0:03:413
Use Sound Effects from original 5.1 mix
7:22:922
Wind Effect 5
1:13:600
Use own created effect.
8:07:680
Attack Sound Effect
0:04:053
Use Sound Effects from original 5.1 mix